

There was no haze or approximation of atmospheric scattering, which made the game world look incredibly small. Speaking of San Andreas, one of the most annoying and off-putting visual issues with that game was the way the game looked from altitude. Perhaps some sort of middle ground would have worked well here but I think this is a substantial improvement over the original. Patch 1.04 solves this problem completely, with the rain now descending at a fixed rate regardless of the player's velocity. This has some basis in physics but still looked really strange in practice, as the rain was still clamped to the player's horizontal movement. This was a curious issue best observed in San Andreas, where diving in a jet would see the rain basically freeze in place. Critically though, the rain no longer seems to track with the player's vertical velocity.

These errors are fixed and transparency is ramped up, giving a somewhat more realistic look.įundamentally, the rain effect still appears to be a volume of rain that travels with the player - so rain drops never change their horizontal position relative to the player camera, even during fast movement.

It was eye-searingly bright and was difficult to see through at times, particularly given the relative darkness of the game during the night. The original release had very, eye-searingly bright rain that sorted behind water surfaces, penetrated overpasses and could even be observed within vehicle interiors. Many of the most egregious visual effects have been addressed too: the rain effect, for instance, has been comprehensively improved. What's improved and what still requires fixing? Oliver Mackenzie presents this deep-dive into the state of GTA Definitive Edition six months on from its initial release. I did spot a couple of issues though - one cutscene that froze in place, and geometry that refused to draw in, but overall stability through the run of play is clearly much improved. Most of the collision issues and problems with missions seem to have been resolved, as evidenced by granular level of detail in the patch notes. The Definitive Edition is still far from being 'definitive' but there's no denying it: the game has significantly improved.īefore tackling the various visual and performance issues we encountered, it's worth talking about overall game stability: I didn't notice many bugs this time around.

However, many patches have been deployed since launch, with a frankly enormous array of fixes in place and we have good news. It was a release marred by a vast array of art problems, poor visual design, terrible bugs, lacklustre performance and the sense that the developers simply didn't understand the source material. Six months have passed since the debut of Grand Theft Auto: Definitive Edition - an Unreal Engine 4-based, modernised remaster of GTA 3, Vice City and San Andreas.
